Why Gaming Could be the Future of Education?

There is no doubt that gaming is super popular. With over 2.8 billion gamers in total, it is safe to assume that almost everyone has played some kind of video game in their lifetime.

There is a huge majority of people that think gaming could be the future of education. For some people, this is an inevitable outcome. For others, it seems more of a far-fetched idea. Regardless of all that, here we will be discussing whether gaming could actually become the future of education or not.

Why Do People Think Gaming Is Bad?

For several years, since video games started getting mainstream adoption, a lot of people have been against it. While the reasons that are presented against gaming have some merit, it is generally those people who misunderstand gaming that present those reasons. Not only that, but people generally against gaming are the ones who don’t fully understand the benefits of gaming.

One of the main reasons that people consider gaming to be bad is that video games somehow induce violence and promote a less active lifestyle. However, there is little to no evidence suggesting that gaming is co-related to violence. While the health issues related to gaming are legitimate, they can easily be solved by controlled gaming hours. Not only that, but the benefits of gaming far outweigh the cons.

Reasons Why Gaming Could Be The Future Of Education

As we have already mentioned, gaming has tons of benefits for education that can not be ignored. While it may come as a surprise to some people, gaming actually has all the necessary qualities that can help take education to the next level. Here are some of them:

Gaming Is Engaging and Interactive

Firstly gaming is engaging and interactive. Tons of studies and evidence suggest that students learn a lot more when their lectures are engaging and interactive.

If a teacher presents a topic interactively and engagingly where the students have to perform some tasks and then formulate results from their observations, they will learn a lot more than if they were tasked to read books.

Gaming provides the highest level of interaction and engagement over books or even animated videos. Players get to interact with the virtual world and learn along the way as they progress further.

A Lot Of People Play Video Games

As we have already mentioned, there are tons of gamers in the world. But you might be wondering, what does this have to do with education.

The thing is when it comes to revolutionizing the education system, it takes a lot of work to implement it in multiple places at once. Not only that but it takes a lot of time for people to get familiarized with the new system.

Since gaming is already popular and a lot of people are familiar with it, tons of work won’t be required to transition it into an education system. Just how it wasn’t that big of a task implementing the online learning system during Covid-19 lockdown.

Gaming Promotes The Thinking and Imagination

Reading a book will not teach students to think, no matter how well-written the book is or how well explained the text in the book is. Gaming solves this issue. While books still have a place and can not be completely replaced, gaming helps in promoting the ability to think and imagine solutions for complicated problems.

Simulators Allow Low-Cost Learning

One of the greatest benefits that gaming has over conventional learning is simulation. Simulators allow students to learn how to use complicated and expensive equipment without actually using the equipment. For example, flight simulators are great for teaching students how to fly a plane before they are given an actual plane to fly. This is not only safer but it is also a lot less expensive.

Despite what some people may think, gaming is quite possibly the inevitable evolution for the education system. Gaming is not only accessible to almost everyone in the world, but it is also widely adopted by most of the population. With some advancements to gaming and the development of education-focused video games, gaming is definitely the future of education.

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